Uniform Glitch 5x

While coding Fugio, a subtle bug was introduced that created the following glitches.

This bug took days to track down and fix, and was caused by setting uniforms on an unbound OpenGL shader causing it to access unknown data from the memory of the graphics card.

These results are almost certainly unique to the hardware and software configuration of the computer they are running on.

Interestingly some of the glitches exhibit Sierpinski triangle fractals.

The video was submitted to the 0P3NR3P0.NET exhibition at Furtherfield Gallery in London


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